Encounter design
Developed and prototyped boss encounter ideas, translating design concepts into gameplay within an existing AAA production.
Contributed to boss encounter design and implementation for dungeon content during my Game Design internship at Funcom.
An overview of my own contribution within a larger development team.
Developed and prototyped boss encounter ideas, translating design concepts into gameplay within an existing AAA production.
Worked with existing gameplay and AI systems to implement boss behaviour, ability sequencing, enemy spawning, and encounter pacing.
Iterated on the encounter through playtesting, adjusting pacing and difficulty for different player counts.
Collaborated with designers and other disciplines, adapting the design to production constraints and feedback.