All projects
PROFESSIONAL WORK / Game Design / Boss Encounter Design

Dune: Awakening

Contributed to boss encounter design and implementation for dungeon content during my Game Design internship at Funcom.

MY ROLE
Game Design Intern · Funcom
PERIOD / CONTEXT
January – May 2026
FOCUS / TOOLS
Encounter design, Gameplay implementation, Playtesting
MY CONTRIBUTION

Design & implementation

An overview of my own contribution within a larger development team.

01

Encounter design

Developed and prototyped boss encounter ideas, translating design concepts into gameplay within an existing AAA production.

02

Implementation

Worked with existing gameplay and AI systems to implement boss behaviour, ability sequencing, enemy spawning, and encounter pacing.

03

Playtesting & iteration

Iterated on the encounter through playtesting, adjusting pacing and difficulty for different player counts.

04

Working in production

Collaborated with designers and other disciplines, adapting the design to production constraints and feedback.

Privacy & cookies