Independent game developer

Building worlds.
Creating play.

Gameplay, environments, and the details that make a world worth exploring.

Explore my projects
Grayboxing and early development of a warehouse scene created for a school project.
WORLDS WAITING TO BE EXPLORED
GAMEPLAY / WORLDBUILDING / INTERACTIONSCROLL TO EXPLORE ↓
01 / SELECTED PROJECTS

Worlds in the making.

From the first idea to the final frame.

Example projects feature original concept artwork. Replace them with your own games and screenshots in the editor.

02 / ABOUT ME

The person behind the pixels.

Developer portrait

I have loved games my whole life and knew that i wanted to share this craft with other people so that they may grow to love it too.

MY TOOLKIT & INTERESTS
Game Design
Level Design
Texture Artist.
03 / WORK & EXPERIENCE

Making things happen.

The people, teams, and projects along the way.
January 2026 - May 2026

Game Design Intern

Funcom

Game design in Dune: Awakening. Early concept work in game design elements. Boss design for dungeon projects.

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