PROFESSIONAL WORK
Dune: Awakening
Contributed to boss encounter design and implementation for dungeon content during my Game Design internship at Funcom.
- Encounter design
- Gameplay implementation
- Playtesting
Ragnar Iversen
Former Game Design Intern at Funcom, contributing to Dune: Awakening. My work includes encounter design, gameplay implementation, and 3D modelling.
PROFESSIONAL WORK
Contributed to boss encounter design and implementation for dungeon content during my Game Design internship at Funcom.
Funcom
Contributed to Dune: Awakening through boss encounter design and implementation for dungeon content. Developed concepts, implemented gameplay behaviour, and iterated on pacing and difficulty through playtesting in a multidisciplinary team.
Explore my Dune: Awakening work
I'm Ragnar, a game designer and 3D artist with a particular interest in how gameplay, environments, and player interaction come together. During my internship at Funcom, I contributed to Dune: Awakening through boss encounter design, implementation, and iteration. Working within a multidisciplinary team strengthened my interest in building gameplay through testing and collaboration. Alongside game design, I enjoy creating 3D assets and exploring modelling, texturing, and presentation through personal and university projects.