Ragnar Iversen

Game Designer
& 3D Artist

Former Game Design Intern at Funcom, contributing to Dune: Awakening. My work includes encounter design, gameplay implementation, and 3D modelling.

GAME DESIGN3D ART
01 / PROFESSIONAL EXPERIENCE

Professional experience

January 2026 - May 2026

Game Design Intern

Funcom

Contributed to Dune: Awakening through boss encounter design and implementation for dungeon content. Developed concepts, implemented gameplay behaviour, and iterated on pacing and difficulty through playtesting in a multidisciplinary team.

Explore my Dune: Awakening work
02 / PERSONAL & UNIVERSITY WORK

3D projects

All projects
03 / ABOUT ME

About me

Ragnar Iversen

I'm Ragnar, a game designer and 3D artist with a particular interest in how gameplay, environments, and player interaction come together. During my internship at Funcom, I contributed to Dune: Awakening through boss encounter design, implementation, and iteration. Working within a multidisciplinary team strengthened my interest in building gameplay through testing and collaboration. Alongside game design, I enjoy creating 3D assets and exploring modelling, texturing, and presentation through personal and university projects.

SKILLS
Game Design
Encounter Design
Level Design
3D Modelling
Texturing
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